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  • #46
    Pourquoi attendre ? http://www.mundusbellicus.fr/forum/s...de-la-campagne
    Dernière modification par DoubleSquall, 11-03-2014, 19h50.

    Commentaire


    • #47
      SPOTREP #00021 : http://dev.arma3.com/spotrep-00021

      FROM: Project Lead
      TO: Arma 3 Users
      UNIT: Main Branch
      ACTIVITY: Game Update: 1.14 (Campaign episode "Win", CAS jets, Tempest truck, Altis upgrade)
      SIZE: ~1.8 GB


      CHANGELOG

      DATA

      Ajout de l'épisode "Win" de la campagne
      Ajout de musiques pour lépisode "Win" :

      -3 event tracks (with variants)
      -4 background tracks
      -6 lead tracks
      Ajout des Succès Steam pour avoir fini la campagne
      Ajout de l'avion de Close Air Support To-199 (CSAT)
      Ajout de l'avion de Close Air Support A-164 (OTAN)
      Ajout du camion Tempest (CSAT) et variantes
      Ajout de points d'intérêt sur la carte : le complexe hôtelier fantôme et le Stade
      Mise à jour de Altis : ajout de plusieurs nouvelles structures (kiosques, tours de maître nageur, accessoires d'aire de jeux, abris pour touristes et bien plus encore)

      Added: Various “Win”-related characters, items and objects
      Added: 1 x new Radio Protocol
      Removed obsolete classes of cargo poses
      Adjusted volume levels on various weapons
      Changed active elements in commander optics of Marshall, Cheetah, Mora and Kuma
      Standardized driveOnComponents on tank tracks - they should now be better at passing low obstacles
      Uniforms and accessories should be available in holders again
      Increased explosionShielding parameter for artillery variants of turret guns was reverted back to the original value of 1 (it did not work well enough)
      AAAs should have their radar back
      Optimized explosives power after a fix of explosives on roads
      Buzzard has new sounds for gear and flaps
      Buzzard has improved materials in its cockpit
      Stitches on coveralls made plastic
      FIA medic should have a medkit in his bag
      Trees use a new shader version to improve alpha sorting
      Pilots of jets have their HUDs properly collimated
      Tank crew should no longer use 'magic radar'
      Fixed: Missing muzzleflash for RCWS UGV
      Fixed: Hitpoints for lights of Van
      Fixed: Indestructible radio tower in Showcase Vehicles (changed hitpoints in the model)
      Fixed: Getting out of HEMTT animation for launchers
      Fixed: Sounds of ACP-C2
      Fixed: Smoke screen not working on Cheetah, Kamysh, Tigris and Gorgon
      Fixed: Unresponsive controls in General Game Options tab
      Fixed: initPlayerLocal.sqf and initPlayerServer.sqf sometimes received incorrect params upon JIP
      Fixed: Wrongful hiding of subtitles in SP
      Fixed: Multiple secondary explosions in MP (http://feedback.arma3.com/view.php?id=16765)
      Fixed: Combined Arms showcase would not end correctly on a Dedicated Server if players had already died during the mission
      Tweaked: Sounds of weapon closures
      Tweaked: Sounds of character breathing
      Added: New samples for ACP-C2
      Added: New sound for reloading UGLs
      Added: New sound for church organs
      Added: New variations for fatigue sounds
      Added: GameSpy / Steam master server switch
      Removed: Error message from getParamValue function
      Improved: Slammer UP recoil animation
      Possible campaign spoilers:
      Spoiler:
      New voice-over work for Nikos has been added to "Survive" and "Adapt"
      Fixed: The intro walking sequence in the "Survive" intro
      Added: New beret and identity to Crossroads in the "Adapt" outro
      Fixed: Drawdown 2035: synchronization of 'all clear' and animation at checkpoint
      Radio Silence: reduced the difficulty of destroying the guard towers with the mortar
      Fixed: "Index out of range" error, discovered when transiting from "Adapt" to "Win"
      Fixed: In Crossing Paths, there was no background while the quotation video was playing


      ENGINE

      Added: Scripting command attachedObjects for getting the list of objects attached to the given one
      Added: Scripting command attachedTo for getting the object to which the given object is attached
      Added: New scripting command for getting list of activated addons (activatedAddons)
      Added: Sound: Ability to play loop sample in specified region, a sample has 3 parts: start, loop & end - used for continuous fire mode. Loop region is set in SoundPars.loopBegin and SoundPars.loopLength, config definition: sound[] = {path, db3, 1, 2300, {32438, 24500}}
      Added: Support for thermal black hot mode in PiP
      Ajout d'un prototype de synchronisation du temps et de l'heure en multijoueur
      Crosshair size roughly matches the extent of weapon sway
      PIP mode (VIS, NV, TI) is the same as mode in AV optics (can be changed by the player while in control of the AV)
      AI skills configuration changed: added Presets and Precision, removed Enemy-Friendly, redid the UI
      Disabled idle poses while aiming and shooting
      VRAM management changed (optimization)
      Hotfixed: Module initialization order adjusted for the Linux Dedicated Server
      Fixed: Water splashes when tanks land on the ground
      Fixed: Dust from tracks while in the air
      Fixed: Script command enableSimulationGlobal didn’t work during scenario briefing
      Fixed: Deleting task target
      Fixed: Problems with skinned instancing when PiP is used
      Fixed: Mines were ineffective on roads
      Fixed: Drawing of alpha objects in PiP
      Fixed: Gear up SFX triggered when starting as Flying
      Fixed: Player can't see content of clothes or vests which are on the ground
      Fixed: Weapon cloning (http://feedback.arma3.com/view.php?id=17403)
      Fixed: AI not using radar, when player does not have it
      Fixed: After a helicopter would fly away, players could still put things into its inventory
      Fixed: TakeWeapon puts weapon in weaponholder before taking it (http://feedback.arma3.com/view.php?id=17760)
      Fixed: More correct behavior of scenario names in map, diary and interrupt display
      Fixed: Crash that happened when using stereo samples where mono was expected
      Fixed: Crash in MP display when a Steam mission filename is empty
      Fixed: Invisible items in UI tree after sorting
      Fixed: Crash opportunity
      Fixed: Workaround for a Steam bug which caused the inability to host MP games on some subscribed missions
      Fixed: Vest content disappearance after savegame load

      Commentaire


      • #48
        Et le SPOTREP #00022 qui suit : http://dev.arma3.com/spotrep-00022

        FROM: Project Lead
        TO: Arma 3 Users
        UNIT: Main Branch
        ACTIVITY: Hotfix: 1.14 (MP crash fix)
        SIZE: ~16 MB

        CHANGELOG

        ENGINE

        Fixed: Crash related to the scripted assignment of players to a group during Join-In-Progress. This mainly affected a lot of popular user-made MP content and the servers it was hosted on.

        Commentaire


        • #49
          SPOTREP #00023 (beaucoup de documentation concernant Zeus mais aussi l'éditeur 2D, Raph, ça pourrait t'intéresser) :

          [web]http://dev.arma3.com/spotrep-00023[/web]

          Commentaire


          • #50
            SPOTREP #00024 :

            [WEB]http://dev.arma3.com/spotrep-00024[/WEB]

            Commentaire


            • #51
              SPOTREP #00025 (fix) :

              [WEB]http://dev.arma3.com/spotrep-00025[/WEB]

              Commentaire


              • #52
                Mise à jour disponible

                Commentaire


                • #53
                  SPOTREP #00026 :

                  [WEB]http://dev.arma3.com/spotrep-00026[/WEB]

                  Commentaire


                  • #54
                    Mise à jour !

                    [WEB]http://dev.arma3.com/spotrep-00027[/WEB]

                    Commentaire


                    • #55
                      SPOTREP #00028 : http://dev.arma3.com/post/spotrep-00028

                      [WEB]http://dev.arma3.com/post/spotrep-00028[/WEB]

                      Commentaire


                      • #56
                        SPOTREP #00029 :

                        [WEB]http://dev.arma3.com/post/spotrep-00029[/WEB]

                        Commentaire


                        • #57
                          Si vous aussi vous avez un bug avec la campagne prologue (les cibles ne s'abaissent pas quand on tire dessus), désactivez le CBA.

                          Commentaire


                          • #58
                            SPOTREP #00030 : http://dev.arma3.com/post/spotrep-00030

                            [WEB]http://dev.arma3.com/post/spotrep-00030[/WEB]

                            Commentaire


                            • #59
                              Mise à jour d'1.2Go bitchies!!!



                              Par contre je ne sais pas ce qu'elle ajoute :l

                              Commentaire


                              • #60
                                Ça
                                FROM: Project Lead
                                TO: Arma 3 Users
                                UNIT: Main Branch
                                ACTIVITY: Game Update: 1.32 (Fixathon, New script commands, New event handlers, Weapon Inertia)
                                SIZE: ~1.2 GB

                                NOTES

                                Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
                                Consider defragmenting your HDD after downloading large updates.
                                A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.30). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy130

                                CHANGELOG

                                DATA:
                                Thicker front lower armor plates on wheeled APCs
                                Texture definition added to Kerry's backpack class; it can now be re-textured
                                FIA Miller's and Stavrou's headgear randomization switched off
                                AAF Soldier LAT now has a backpack better suiting his needs
                                Compact backpack with digital camo has better alpha sorting
                                Naming of various structures has been updated to prevent at least some duplicates in ZGM missions
                                Increased volume of samples for changing stances and set maximum audible distance of all movement sound to 20 meters
                                Units should be able to stay under water a little bit longer
                                Removed Plane_Fighter_03_wreck_F from Zeus
                                Walking with a rifle or pistol now regenerates less fatigue than standing still with rifle or pistol coherently among all stances
                                Fatigue for switching weapons was tweaked depending on your stance
                                Removed: Obsolete debug logs in MP Headhunters
                                Sample changes for door sounds
                                Solar power plant has a better set of sounds for its doors
                                Removed: Redundant BIS_fnc_crewCount from Functions_F_Curator (the function file is already in Functions_F)
                                Made objects based on the FloatingStructure_F base class show up in Zeus
                                20mm rounds are now using multiSoundHit instead of soundHit
                                Renamed: String for striped commoner clothes
                                Nikos’ clothes hidden from Editor and Virtual Arsenal
                                Weapon-related HMD elements of Blackfoot should now always aim where the weapons aim
                                Time Trials - More voice-acting implemented for feedback
                                Time Trials - Vehicle fuel is now reset to whatever it was initialized with (not always 1)
                                Optics of arifle_MX_RCO_pointer_snds_F changed to be actually RCO
                                Weapon-related HMD elements of the Hellcat should now always aim where the weapons aim
                                Unified font size in the HMD of the Hellcat
                                Unit info is hidden while cinema borders are displayed (it was partly visible if large GUI was used)
                                Lowered volume of 2D samples in first-person view
                                Time Trials: Certain endings are now correctly failure endings (affects debriefing)
                                Time Trials: ‘Friendly Fire’ ending improved slightly
                                Time Trials: Missed CP penalty was not applied when it was the second-last CP
                                Set up correct duty values for binocular stances
                                Set up correct duty values for swimming
                                Slightly decreased duty of running in tactical stance with lowered weapon in crouch to balance lesser movement speed than is achieved in standard running motion in crouch with lowered weapon (enjoy decoding that sentence ;-))
                                Time Trials - Replaced use of set with pushBack for performance
                                Fixed: Time Trials - Situation where a penalty message was shown incorrectly
                                Fixed: Positioning of the muzzle flash on the Mi-48 Kajman's gun
                                Fixed: Static rotor of the UH-80 Ghosthawk should now collide properly
                                Fixed: Visual glitch in distant LODs of the A-143 Buzzard
                                Fixed: Visual glitch on the ammo belt of the M2A4 Slammer Up
                                Fixed: External camera of the T-100 Varsuk was unintentionally too zoomed out
                                Fixed: Missing polygons on the M5 Sandstorm MLRS weapon systems in a distant LOD
                                Fixed: Camo selections in distant LODs on the T-100 Varsuk
                                Fixed: Visual glitch on the wreck of the FV-720 Mora
                                Fixed: Missing camo selections in a distant LOD of the pilot helmet
                                Fixed: Levitating shadows of mirrors of the Ifrit
                                Fixed: An issue that could cause discrepancies in hit-to-kill ratios to soldier extremities
                                Fixed: Front seat passengers in the Zamak truck should no longer clip through the roof
                                Fixed: Alpha sorting on windows of the Zamak trucks
                                Fixed: Sounds of metal doors
                                Fixed: Camo selections of the Zamak have been tweaked
                                Fixed: Shadows of the Strider have been tweaked
                                Fixed: Thermal signatures of civilian vehicles have been adjusted
                                Fixed: Camo in lower LODs of some armored vehicles (http://feedback.arma3.com/view.php?id=20055)
                                Fixed: Tweaked visuals of APCs
                                Fixed: Glitches in Ghosthawk’s dashboard for passenger view
                                Fixed: Properly aligned HUD weapon crosshairs in the AH-99 Blackfoot
                                Fixed: Adjusted camo selections for the Wipeout
                                Fixed: Wreck model of the Speedboat
                                Fixed: Grenades now shoot from the correct muzzle of the RCWS turret of the UGV Stomper RCWS / UGV Saif RCWS
                                Fixed: Distant LODs of the Truck and the Zamak
                                Fixed: Showcase OPFOR - Player can be killed by the sniper
                                Fixed: Several Zamaks had troubles with their rear windows
                                Fixed: Busy support providers were not made available in an opened Supports menu once they finished their support run
                                Fixed: Possible error message in some cases of failure in VR Training
                                Fixed: Potentially missing tasks after Join-In-Progress in MP Tanks
                                Fixed: Interface flashing when showing ORBAT tool-tip
                                Fixed: Identity set in Arsenal (i.e. face and speech) was not broadcast over the network
                                Fixed: Respawn menu was sometimes flashing unexpectedly
                                Fixed: When the unit currently edited in Arsenal died, the interface and camera were not terminated (http://feedback.arma3.com/view.php?id=20295)
                                Fixed: Instant magazine reload time of some aircraft weapons (thanks to Ghost Bear)
                                Fixed: Various visual issues on the Gorgon
                                Fixed: UH-80 Ghoshawk - Missing ammo belt of the minigun
                                Fixed: Fire mode selector of camouflaged LRR
                                Fixed: Issue with different starting locations in Escape from Altis
                                Fixed: MP Tanks - AI-controlled platoon commander wouldn't move to the objective
                                Fixed: CAS Wipeout support module was not firing at the target
                                Fixed: Arsenal action was not visible (http://feedback.arma3.com/view.php?id=20345)
                                Fixed: Small exterior / interior sound bug for the Truck
                                Fixed: Reload of TRG in adjusted right prone is now correct
                                Fixed: Script error when using global Arsenal whitelist
                                Fixed: Possible RPT spam in Escape from Altis (BIS_fnc_spawnGroup)
                                Fixed: Variables assigned by BIS_fnc_objectVar were not preserved after an object's respawn, after its locality changed
                                Fixed: Environment - Sea plant glitch after collisions
                                Fixed: AI units always respawning at the starting location in Escape from Altis
                                Fixed: Various parts of vehicles now correctly utilize an environmental map to show proper reflections
                                Fixed: The main rotor of the WY-55 Hellcat now spins in the correct direction
                                Fixed: Sounds for double sliding doors were played twice
                                Fixed: Blackfoot has comparable cruising speed in Standard and Advanced FM (Helicopters DLC prep)
                                Fixed: Mi-48 Kajman has same cruising speed in Standard and Advanced FM (Helicopters DLC prep)
                                Fixed: Doubly played sound bug
                                Fixed: Possible issue with the rounds selection menu in the Supports module
                                Fixed: Very minor sector dominance (e.g. 4/7) was ignored because of bleeding value rounding to 0
                                Fixed: Name in 'Respawn Position' module had no effect, now it shows correctly in the respawn position menu. Additionally, BIS_fnc_addRespawnPosition accepts name as an optional param.
                                Fixed: BIS_fnc_addStackedEventHandler or BIS_fnc_removeStackedEventHandler removes also the personal waypoint function (http://feedback.arma3.com/view.php?id=20602)
                                Fixed: Unused story characters have been removed from the editor (they are still available in scenarios)
                                Fixed: Incorrect string references in previously unused Bootcamp conversations
                                Fixed: Material of VR helpers
                                Fixed: Expansions menu - Clicking on the Karts website referred to the Arma website
                                Fixed: Map icon size of the Strider doesn't match other MRAPs
                                Fixed: Clipping tube of ACO holosight tweaked (sharp cut-off of the holo dot fixed)
                                Fixed: Slow movement of armored vehicles doesn't cause camera shake
                                Fixed: Time Trials - Finish CP did not show IGUI element
                                Fixed: Threat values of b_g_soldier_unarmed_f
                                Fixed: Virtual entities are not in underwear anymore
                                Fixed: Respawn position names were not displayed in the respawn menu
                                Fixed: Script error in Zeus BIS_fnc_curatorObjectEdited
                                Fixed: Geometries and roadways on blunt type stones
                                Fixed: "Master VR" was called "Master Stratis" in the loading screen
                                Fixed: Crates dropped via Drop Support module would sometimes kill clients
                                Fixed: Parachute spawned via Drop Support module would sometimes not fold properly
                                Fixed: Sector names were not localized
                                Fixed: Threat values of various vehicles
                                Fixed: Zeus scenario names
                                Fixed: When using a vehicle respawn module (or setting vehicle respawn in Zeus), empty autonomous vehicles were always respawned with virtual crew
                                Fixed: Zeus wasn't able to create Virtual Objects in ZGM scenarios (http://feedback.arma3.com/view.php?id=20726)
                                Fixed: Selections for displaying damage on Offroads
                                Fixed: WY-55 Hellcat - Dashboard artifacts
                                Fixed: Fatigue should now work correctly for swimming and stances with binoculars
                                Fixed: Side color in editor
                                Fixed: Some missing entity types in the editor
                                Fixed: Disabled custom ending on death in Time Trials (conflicted with sandbox death screen)
                                Fixed: Displays were not off in the SUV when the engine was not running
                                Fixed: Reference to Independent rifleman in radio protocol
                                Fixed: Pilot and copilot of Orca have a proper death pose
                                Fixed: Various JIP issues in Escape from Stratis
                                Fixed: Various JIP issues in Escape from Altis
                                Fixed: Duplicated task notifications in MP Headhunters
                                Fixed: Tasks missing for a reconnected player in MP Tanks
                                Fixed: Ammo selection would not be shown in Supports menu when the artillery unit had only one ammo type
                                Fixed: Red dot of ACO optics should no longer glitch when sidestepping
                                Fixed: BIS_fnc_enemyTargets - Bug in the code example
                                Fixed: DAR didn't display a name in HMDs
                                Fixed: Delayed scrolling of cinema borders
                                Fixed: "Back to Hub" in VR Training no longer triggers from high altitude
                                Fixed: Cropped text on the Parameters button in the MP lobby
                                Fixed: The civilian truck has proper reflections based on the environment
                                Fixed: Shadow LODs / repaired geometries for finish gates
                                Fixed: Incorrect data types in the init display
                                Fixed: Soldiers are now able to board Zamak on the seventh cargo slot
                                Fixed: Desynchronization of cargo items / magazines / weapons on the insertion choppers in MP Showcase Combined Arms
                                Fixed: ORBAT tooltip was interactive even when hidden
                                Fixed: When players entered Splendid Camera while in optics, their head wasn't rendered
                                Fixed: Changing overcast in Splendid Camera took effect only after skipping time
                                Fixed: Zone Restriction was not working correctly in some cases in Bootcamp scenarios
                                Fixed: The "Arming mines" hint is now used correctly in the Placeables Course of VR Training
                                Fixed: Some Zeus challenges could have been completed by AI units
                                Fixed: Player would remain in ragdoll after an unsuccessful attempt in the VR Commanding - Vehicles Course
                                Added: Sound of starting pistol reloading
                                Added: Sound for getting in / getting out of the Kart
                                Added: Main rotor of helicopters is properly hidden when damaged by impacts
                                Added: One of the TKOH skins for the xH-9 family of helicopters was missing
                                Added: Object composition function
                                Added: New sounds for hits when you're inside a vehicle
                                Added: New module LocationEvacPoint_F
                                Added: New samples for ‘lay down from run’ animations and fixed desynchronized sound of fast crawling
                                Added: New surface for dirt runways with specific dust effect
                                Added: Weapon-related HMD elements of Orca should now always aim where the weapon aims
                                Added: New parameters for face injury materials (materialWounded1 and materialWounded2)
                                Added: New sounds for lowering and raising weapons (handgun + rifle)
                                Added: Badge Group Icon without surrounding circle
                                Added: Sound of rolling unarmed
                                Added: Zeus can now set new a waypoint type: DROP CARGO
                                Added: Hitpoints for some helicopters to prevent RPT spam
                                Added: New samples for helicopter crashes
                                Added: More memory points to get in specific positions of various vehicles
                                Added: Helicopters have proper camera shake based on G-forces
                                Added: Memory points for tail rotor detection
                                Added: Safe removal of spawned scripts (VR Training)
                                Added: Respawn tickets are now visualized also for sides with no playable units
                                Added: New sounds for minigun shooting and rotation
                                Added: New sound effects for rain on vehicles and vehicle crashes
                                Added: Parameter "features" describing possible script usage of helicopters, planes, armored vehicles, boats and wheeled vehicles
                                Added: Samples for parachutes
                                Added: New samples of rain on vehicles (interior / exterior)
                                Added: New sounds for vehicle crashes (interior / exterior)
                                Added: Camo selections to V_TacVestIR_blk
                                Added: Missing texture for lines on displays
                                Added: Ability to disable animal behavior script (variable BIS_fnc_animalBehaviour_disable in the namespace of an animal)
                                Added: "Time acceleration" module, giving Zeus the ability to set how fast time will flow (up to 60x, which means one day lasts 24 minutes)
                                Added: BIS_fnc_showMissionStatus and BIS_fnc_setMissionStatusSlot, functions working with mission status bar (displayed on right, shows captured sectors, respawn tickets, ...)
                                Added: BIS_fnc_MP now supports scripting commands, not only functions
                                Examples:
                                [nil,"saveGame",false] call bis_fnc_mp;
                                ["Hello World","hint"] call bis_fnc_mp;
                                [[myObject,42],"setDir",myObject] call bis_fnc_mp;
                                Added: BIS_fnc_MP can now remotely execute only scripting commands defined in CfgRemoteExecCommands
                                Added: New explosion sounds for helicopters
                                Added: New sound samples of crashes of light vehicles
                                Added: Hotfix to disable loading / restarting when cinema borders are present (only works for Bootcamp and Survive scenarios)
                                Added: New, simplistic Zone Restriction system for all Bootcamp scenarios
                                Added: Desired fatigue hotfixes for the Survive part of the campaign
                                Changed: Volume of the UGL reload sound
                                Changed: Volume of the fire mode switch for most rifles
                                Changed: Improved effectiveness of SLAM mines against fast-moving vehicles
                                Changed: Sound of crawling
                                Changed: Gunners in Ghosthawk are now able to eject
                                Changed: Adjusted threat values of various vehicles
                                Changed: soundOverride parameters for rearm animations
                                Changed: Fade effect when leaving a Stage or the Hub (VR Training)
                                Changed: Sounds for all rearm animations
                                Changed: SUV survivability should be on par with Hatchbacks
                                Changed: Sound of free fall
                                Changed: Adjusted dispersion of helicopter miniguns
                                Changed: Removed jingles from scenario endings in the first campaign episodes
                                Changed: Launcher reloading volume increased
                                Updated: Credits with new special thanks
                                Updated: VR Cover Objects and VR Blocks now support recoloring via setObjectMaterial script command
                                Updated: New WRP for fixed geometries and roadways of blunt rocks
                                Updated: Default flight model of the Mohawk to be on par with its Advanced Flight Model (Helicopters DLC prep)
                                Updated: Lowered rain volume
                                Updated: Helicopter-related sound effects
                                Updated: AI rotation speed with various weapons
                                Tweaked: Thermal signature of the Cheetah
                                Tweaked: Vaulting animation SFX
                                Tweaked: Volumes of the fatigue and injury SFX
                                Tweaked: Characters' threat and cost values
                                Adjusted: Default flight model of the Ghosthawk to be on par with its Advanced Flight Model (Helicopters DLC prep)
                                Adjusted: Damage of minigun ammo
                                Tweaked: KIA animations of Hummingbird passengers
                                Tweaked: Orca SFX
                                Sound: New fatigue samples and new samples for artillery explosions
                                The function for exporting assets to Wiki has a new field for the "features" parameter
                                Improved: Industry Standard key preset
                                1) Hold breath is now separated to Left Shift so you don't have to always hold breath while you're in optics
                                2) Toggle raise weapon is now within convenient reach of double tap C instead of Right Shift. Therefore: 1xC is Combat Pace on / off and 2xC is hold weapon up / down.
                                Minor explosion sound changes
                                Set up explosion shielding of VR soldiers on par with ‘RL’ counterparts
                                Slightly optimized vests weight / capacity / protection ratios to better balance the costs & benefits of lighter vests versus those with more protection. These changes follow the general design that the more protection you carry the more fatigue you gain.
                                Potential campaign spoilers:
                                Uniform U_B_survival_uniform added to the list of required gear. As a result the uniform will be automatically given to player when they arrives at the armory.
                                Fixed: Within Reach mission in Adapt's task "Stay Undetected" did not fail in the case player was detected inside a vehicle
                                Fixed: Campaign - Within Reach - Choice about fuel truck in Bingo Fuel not reflected correctly
                                Fixed: Diplomatic Relations - Zone restriction being activated when entering the Hunter
                                Fixed: Common Denominator - The crate having 5.56mm magazines instead of 6.5mm
                                Fixed: Reality Check - Ammo failsafe firing every time you were rearmed
                                Fixed: Damage Control - Missing fires at the MoD
                                Added: (Hopefully, the last) failsafe to ensure the boats move in the Survive outro
                                Death Valley: Improved the balance of the fight through the valley
                                Death Valley: Charlie are now much more reliable at neutralizing the spotters
                                Tipping Point: Reduced effectiveness of the CSAT paratroopers and artillery
                                Diplomatic Relations: Adams will no longer face strange directions upon returning to him
                                Fixed: Damage Control - Soldier standing in the middle of the road
                                Player is given a default rifle on scenario start of the Survive intro if he didn't have one at the end
                                Mortar support is now removed when the attack starts and added again when ordered to engage the mortars in A_m03
                                Radio Silence: Your squad will no longer charge the reinforcements when you run out of mortar ammo

                                ENGINE:
                                Added: Direct control over the landing gear of helicopters
                                Added: Ban button to the player menu for server admins
                                Added: Security enhancement - Support for a "allowedHTMLLoadExtensions" parameter in Dedicated Server config files in order to limit abuse of the htmlLoad script command
                                Added: New commands for working with Future / Render visual state information
                                Added: UnitRemoveManager for SP and MP
                                Added: Support for tooltips in the CTree UI element
                                Added: New MP-friendly function added for deleting crew in vehicles (deleteVehicleCrew)
                                Added: Tooltips for Zeus item lists
                                Added: New scripting commands setPosWorld, getPosWorld (http://feedback.arma3.com/view.php?id=20274)
                                Added: Name parameter for the HandleDisconnect event
                                Added: New event handlers ContainerOpened and ContainerClosed
                                Added: New scripting commands - addBackpackGlobal and removeBackpackGlobal (http://feedback.arma3.com/view.php?id=15298#c57190)
                                Added: Script command scriptNull and isNull support for scripts were introduced (http://feedback.arma3.com/view.php?id=14118)
                                Fixed: ctrlSetPosition and ctrlPosition coordinates system for ControlObjects
                                Fixed: An issues where crew of vehicles might not be rendered when observed through zoomed in optics
                                Fixed: Disabled wind vortexes when a plane is destroyed
                                Fixed: Slow rotation of AI turrets in relaxed mode
                                Fixed: Desync caused by missing values in animal update messages
                                Fixed: Copy & paste of dead units in Zeus
                                Fixed: Game time multiplier resetting and saving with the game
                                Fixed: Game freezes when the player mouses over the DLC text in Field Manual
                                Fixed: Hold breath action
                                Fixed: CTD in Steam layer
                                Fixed: Truncated description of Workshop items
                                Fixed: Invalid zoom after binocular deselection
                                Fixed: Script command camSetDir doesn't normalize the given direction vector
                                Fixed: Hands on the steering wheel of the Offroad should now be animated correctly
                                Fixed: Equipment should not be cloned anymore when multiple players disassemble the same weapon
                                Fixed: Missing console log on server
                                Fixed: When you suffer certain damage you will be unable to heal yourself
                                Fixed: Controls not showing properly when connecting to a Dedicated Server with allowedHTMLloadExtensions set
                                Fixed: Game crash with access violation (http://feedback.arma3.com/view.php?id=20456)
                                Fixed: MP support for the setParticleClass script command
                                Fixed: Init message for setObjectTexture saved in MP serialization
                                Fixed: Items disappear when players use the take icon / contextual menu option
                                Fixed: AI passing through static objects placed via the in-game editor
                                Fixed: Vehicles - Offroad (Armed) - Error appears after player empties magazine
                                Fixed: assignAsCargo scripting command
                                Fixed: getVariable on null objects
                                Fixed: Possible CTD
                                Fixed: Possible CTD and missing cargo positions
                                Fixed: AI is not interrupted by hits during get in animations
                                Fixed: Ordered cargo positions for getting in
                                Fixed: Unable to link common items (radio, map, compass, ...) to a soldier's slot from its containers (vest, uniform, backpack)
                                Fixed: moveInCargo for Dedicated Servers
                                Fixed: Incorrect positions of some items around weapons like laser pointers, underslung grenade launchers, and shaking crosshairs
                                Fixed: Floating underslung grenade launcher
                                Fixed: Some scripting commands for inventory testing didn't work
                                Fixed: Solar power plant detection
                                Fixed: Dynamic blur in MP
                                Fixed: Unnecessary assert
                                Fixed: Unassigning empty objects from Zeus
                                Fixed: Missing unassign for the leaveVehicle scripting command
                                Fixed: Double calling of rotor collision and fixed the radius test
                                Fixed: Working with model UI control
                                Fixed: Hierarchy parent not reset in squad commanding
                                Fixed: Warning Message when a player takes a PCML from the ground and then its missile
                                Fixed: Removed multiplied actions for taking ammo
                                Fixed: CTD in IsAnySubtaskAssigned
                                Fixed: Spam of transport update messages on fuel change (http://feedback.arma3.com/view.php?id=20668)
                                Fixed: Unpublishing of an item in Workshop
                                Fixed: Inventory - Items disappearing when you try to move them from container to container in multiplayer
                                Fixed: Side score was not resetting after scenarios
                                Fixed: Program null-pointed while placing an explosive charge
                                Fixed: Ban button for server admins not working
                                Fixed: Adjusted the MP traffic diag; canceling various messages when called on local-only objects
                                Fixed: Adjusted IsOverride rule for the setObjectTexture init message (MP JIP optimization)
                                Fixed: Not working getPosATL
                                Fixed: Camera shake from scripts is now working even when it is disabled in difficulty settings
                                Fixed: Possibility to move Zeus units outside editing area by rotating them together with a module
                                Fixed: Zeus ungrouping issue
                                Fixed: Missing check when processing AskRemoteControlled message on clients
                                Fixed: Cursor skipping at high FPS
                                Fixed: Zeus object moving
                                Fixed: Guerrilla creates enemy laser target
                                Fixed: Crash caused by the '%' character in a PBO name
                                Fixed: Crash when player tried to take a vest from a dead body
                                Fixed: Visibility check log spam
                                Fixed: Workshop scenarios game saving / loading
                                Fixed: Removed the restart button for Dedicated Servers since it wasn't doing anything
                                Fixed: Changed the text of the continue button for Dedicated Server scenario selection based on user type
                                Fixed: Inventory of non-local vehicles was inaccessible
                                Fixed: AI soldiers get stuck in helicopters while disembarking
                                Fixed: Car calculation error and transfer message (MP optimization)
                                Fixed: AI passing through object placed via the setPos command
                                Fixed: Camera shake for high speeds
                                Fixed: Kerry's visage will no longer be replaced by profile settings after loading a save
                                Fixed: An issue where AI would sometimes refuse to enter a cargo position in a vehicle
                                Fixed: HandleRating eventhandler now also returns the handled unit
                                Fixed: Enabling gear for AI in another group's vehicle
                                Fixed: Some situations when AI would walk through setPos-ed objects (http://feedback.arma3.com/view.php?id=19588)
                                Fixed: Player score drawing
                                Fixed: Different number of magazines after reconnect
                                Fixed: Possible crash
                                Fixed: assignAsCargo for Dedicated Servers
                                Fixed: Eventhandler HandleScore now also works in scripts
                                Fixed: Slow rotation of UAV turrets
                                Fixed: End of the ATGear FSM, which was waiting for gear to be close
                                Fixed: Issue with assignAsCargo from editor
                                Fixed: CTD when accessing a null pointer
                                Fixed: Possible index collisions for assigning as cargo and moving in cargo
                                Fixed: Ragdoll starting inside vehicles on Dedicated Servers
                                Fixed: Now you can get out of static weapons after taking control of a UAV on a Dedicated Server
                                Fixed: CTD when accessing SteamMatchmakingServer object
                                Fixed: MP - Grenades or ammo can't be retrieved from a container inside a weapon holder
                                Fixed: Possible PhysX crash
                                Fixed: Turrets cannot be rotated in 3rd person view (Stomper)
                                Fixed: Rendering of alpha objects in TI (e.g. fences)
                                Fixed: Undefined variable in coefficients array (causing MP message spam)
                                Fixed: Equipment can't be retrieved from a container of dead players
                                Changed: Helicopter MFDs blink less when damaged
                                Changed: Scripting command serverCommandAvailable offers more available commands than can be processed through serverCommand
                                Changed: Script command moveInAny now returns true when moves were processed successfully (and otherwise false)
                                Changed: Event handlers ContainerOpened and ContainerClosed can be used even within weapon holders, vehicles, etc.
                                Changed: Adjusted how rudderCoef is applied
                                Changed: Adjusted network stats to count data of disconnected players
                                Changed: CalculateTimeError for static and moved out objects (problem with weapon holders, backpacks, etc.)
                                Added: Mission event handler HandleDisconnect when a player disconnects from MP
                                Added: Additional info for MP debug purposes (http://feedback.arma3.com/view.php?id=19776)
                                Added: Scripting Command: addMagazineCargoEx for bullet counts (http://feedback.arma3.com/view.php?id=15286)
                                Added: New HandleRating handler (player addEventHandler ["handleRating", {hint str _this}]
                                Added: New event handler HandleScore
                                Added: Config attribute which allows automatic closure of dialogs after scenario ending (closeOnMissionEnd)
                                Added: TaskSetAsCurrent eventhandler
                                Added: Collision test for tail rotor
                                Added: Most-used MP strings to a static table
                                Added: Accessible inventory in vehicles
                                Added: Condition for commanding menu IsHelicopterPilotSelected
                                Added: New scripting command - getHit for getting damage by hit point selection name
                                Added: Possibility to disable camera shake for external cameras
                                Added: Missing strings in static string table, removed duplicates (MP optimization)
                                Added: New scripting commands isLightOn, isCollisionLightOn, setPilotLight, setCollisionLight
                                Added: New scripting commands addWeaponTurret, removeWeaponTurret, turretLocal
                                Removed: Logging of too low vehicle speeds due to RPT spam
                                SSAO is now replaced with HDAO
                                Changed limit for marginal alpha objects when zoomed in
                                Engine on / off can be bound to a key in controls options
                                Nil values are now broadcast over the network using publicVariable
                                Crosshair size should be more descriptive even in high sway
                                Small optimizations and clean-ups in path finding
                                Ability to swim in shallow water
                                Sight alignment and sway distortion enabled (Weapon Inertia)
                                Workaround for UGC download when downloading the same item more than once
                                Proper handling of unsubscribe / unpublish command and content checks
                                Cooking convex mesh in build time (PhysX optimization)
                                Updated ship water contact
                                moveInDriver adds the vehicle to the group pool
                                Sound: Animation source position taken from memory points
                                Sound: Sub-mix globally supports stereo samples
                                Sound: Load internal sound coefficient from config
                                Sound: Limiter used on ‘weapons sub-mix’ to suppress distortion
                                Weapon Info - For manual fire the gunner’s info is no longer taken (pilot's remains)
                                rotorHFullyDestroyed is synchronized in MP
                                VR Training - New profile has progress of the previous one
                                Healing should not move the player
                                AI is sometimes unable to process the Reload action - first attempt at a fix
                                All logics have access to radio
                                Head wounds are now configurable in face config
                                Change enum type for ObjectRemoveMode to fix potential CTDs
                                Additional logging of MP traffic
                                Sound: Fixed: When any unit takes damage, the pain SFX are coming from the player
                                Sound: Hits and explosions removed from attenuation (vehicles)
                                Increased maximum distance for range detectors
                                Improved: Accessing inventory for items dropped from dead bodies
                                Reduced artifacts of multi-component fog
                                Loiter waypoint uses completion radius as a loitering radius
                                Additional profiling of the network server
                                Calculating total traffic from / to clients in traffic diagnostics
                                Adjusted: Text format of traffic diagnostics
                                Better unpublish handling for Steam Workshop
                                Improved: Networking cost for weather synchronization
                                Improved: Rotor ground collision test
                                Hotfixed: Multiplayer - Handgun duplicates itself when looted from a corpse
                                Scripting command local has been extended to work even for groups
                                nearestObject finds objects which are out of the map frame
                                Changed: Vest taken from / placed on a dead body is placed on the body
                                Zeus is now able to place not only scope 2 markers
                                The Missions and MPMissions folders were not created when the export function was used a first time. That caused the export to fail for newcomers (everyone had to create these folders manually).
                                Temporary zoom enabled for turrets with lockable weapons
                                Changed JIP handling of weapon, item, magazine and backpack cargo messages
                                Sound: Start / stop sounds for helicopters (internal variants played as 2D)
                                Showing Headless Client in Briefing screen
                                Small helicopter MP optimization
                                Hotfix to remove Post Processes when reconnecting from the lobby in MP
                                Properly canceling the Steam server rules in the server browser

                                LAUNCHER:
                                Fixed: Profiles were not refreshed after returning from Arma (if a user created or removed the profile while in the game)
                                Fixed: Wrong example hint for the Malloc parameter
                                Fixed: Wrong hint for the Config parameter
                                Fixed: Various English texts
                                Fixed: Status text was cropped
                                Fixed: Cropped example for the Beta parameter
                                Fixed: The right sides of addon items were cropped when an update was available for any addon
                                Fixed: Corrupted names of fields
                                Fixed: Arrows on buttons of a numeric box were not visible when the box was focused
                                Fixed: CTD when the Addon Cache becomes corrupted
                                Fixed: Processing addons that are in use (Arma is running) is delayed until no Arma is running
                                Fixed: Scenario appears in the addon list after update is clicked
                                Fixed: Missing message box while playing during the download of a loaded addon
                                Fixed: Reversed horizontal scrollbar
                                Fixed: An instance check
                                Fixed: When started after settings were reset in safe mode, settings were upgraded from the previous version. This now doesn't happen and settings hold their default values.
                                Fixed: Removed dead areas in header of collapsed news posts and combo box items
                                Fixed: Passing extra command-line parameters during restart
                                Fixed: Tooltip for command-line parameters
                                Fixed: Potential CTD when copying app version to clipboard
                                Fixed: A corrupted string in the pre-requirements verifier that was causing false-positive when checking for the Visual C++ 2012 runtime
                                Fixed: Corrected a letter casing for the parameter -cpuCount (was -cpucount)
                                Fixed: Failure (timeout) of addon download in Steam client resulted in the launcher download queue being stuck until the launcher was restarted
                                Fixed: Underscores were missing from addon names displayed in the addon list
                                Fixed: Added missing Czech localization of the message box displayed when entering safe mode
                                Fixed: Typo in Czech localization of the Open addon's web page tooltip
                                Fixed: Processing of an empty mod param (no Steam addons were loaded in this case)
                                Added: Visual highlight to the load order combo / menu
                                Added: Localizations (in all languages) for string "Open addon folder"
                                Added: Spanish and Japanese localizations
                                Added: Support for command-line passing directly to Arma
                                Added: -nolauncher option; will kill the application. Arma 3 is run before that with any additional parameters.
                                Added: New parameter support -enableHT
                                Added: A text field for the name of the input file of Autotest
                                Added: Check for requirements: VC++ 2010 / 2012 runtimes
                                Added: User debug / recovery mode (Ctrl + Shift)
                                Added: Minimum size constraints for the main window
                                Added: Logging of results and errors of window positioning (some people see the launcher in the taskbar, but no window)
                                Added: The top-most flag for the custom message boxes
                                Added: Version info into the main window footer
                                Added: Shared FontFamily resource describing Purista Light
                                Added: A note next to the version info in the main window's footer, informing the user that the launcher is running in recovery mode
                                Added: Second registry path to be checked when probing for the VC++ 2012 runtime
                                Added: A button "Subscribe addon from Steamworkshop" to the addon manager
                                Added: Expander arrows to addon list items
                                Added: An option to always disable hardware acceleration of the launcher
                                Added: Command-line parameters that force the Launcher to run in safemode (-safemode) or disable hardware acceleration (-nohwa)
                                Added: New localization and corrections
                                Added: Strings for new features
                                Added: A collapse arrow to the addon details when the details are expanded
                                Added: 'Update available' notification icon to addon list view rows
                                Added: Launcher news converter uses font reference from a shared library
                                Added: BROREP report icons to the news posts
                                Added: Detection of the SweetFX Shader Suite, automatically disabling launcher's hardware acceleration when detected (to work around 'invisible' window problem)
                                Changed: Tooltips and examples for the Malloc parameter, Init parameter, Cfg parameter and Par parameter
                                Changed: Browsing folder dialog now scrolls down to the selected item and expands it
                                Changed: Example for the Beta parameter to make it shorter
                                Changed: Example for the Par parameter (added a note on the .txt format, besides .par, into the hint)
                                Changed: Rephrased ‘missing requirements’ message
                                Changed: Style of the combo box with profiles
                                Changed: Website linked in the pre-requirements check to a new Launcher Troubleshooting page (http://arma3.com/launcher/troubleshooting)
                                Moved: Par parameter to section "Advanced"
                                Updated: German localizations
                                Updated: English strings
                                Updated: Position of buttons in the addon details; buttons moved to the bottom of the details
                                Updated: Addon list view rows spacing
                                Updated: Localizations
                                Updated: Launcher now shows an overlay over addon management while Arma is running to prevent breaking changes
                                Updated: Localization attributes for UI elements and prepared new strings in UI for localization
                                Updated: Better extra command-line parameter handling
                                Tweaked: Handling of command-line arguments
                                Modified: Number of posts in the ALL tab in the newsfeed is now limited to 5
                                Modified: List view style to move the scrollbar out of the columns header
                                Modified: Tab control, removed the empty box compensating for the scrollbar (related to modification of the list view style)
                                Modified: The recovery mode to force the application to run in software render mode
                                Modified: Limited number of news post in the RECENT tab to 5
                                Improved: German, Italian and Polish localizations
                                Removed: Excessive diacritics in translations
                                Removed: Checkbox "Always start in advanced mode" as it is meaningless since Advanced options are on a separate tab page
                                Removed: Font files from executable; font resources are now referenced from a shared library
                                Forced -mod= parameter to be presents at all times, even when no mods are selected
                                Variety of visual tweaks related to the font update (new Purista font has different metrics than the old one)
                                Dernière modification par DoubleSquall, 14-10-2014, 21h17.

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